Projects

Computational Human Motion

In this project, I develop a process of computational human motion design. This method uses an agent-based simulation and visualization of human spatial activity. Specifically, this activity takes place in an informal settlement at the delta of river Evros. The simulation of human motion is based on on-site data collection after a field work. There are no apparent (conscious) rules of moving in an open space, especially in informal settlements. Rather, human movement is the result of everyday spatial activity on site.

In this software implementation, I develop an agent-based simulation using the platform Processing API.